Push your border forward one tile at a time. Build factories to fund the war,
ports to reach distant shores, and fight for the sea lanes in between.
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Cadet
Officer
General
Warlord
Campaign
Blitz ⚡
Drag to pan · Right-drag or QE to spin · Wheel to zoom · H for controls
WAR ROOM
Connecting…
JOIN
CREATE LOBBY
Open lobbies
Commanders
War settings
War room chat
READY
BEGIN WAR
LEAVE
SETTINGS
Everything here is remembered on this machine.
ON
ON
ON
ON
ON
ON
ON
OFF
85%
100%
100%
FIELD MANUAL
Your border creeps forward tile by tile while the fight lasts. Every tile costs troops —
mountains, forests and dug-in defenders cost far more than open plains.
Click
Attack the territory you clicked
Drag
Pan the world
R-drag
Spin & tilt the camera
QE
Spin left / right
RF
Tilt up / down
Wheel
Zoom
1–4
Pick a building
56
Warship / troop ship
Click yours
Upgrade that building
G
Follow the selected ship
Esc
Cancel the current order
Space
Pause
C
Centre on your capital
M
Mute
Economy — population grows with the land you hold. The
Recruit / Industry dial splits that growth between troops and gold. Factories multiply gold,
cities raise your population ceiling, defence posts triple the cost of attacking nearby tiles.
Building — every structure has three levels. Click one you own to upgrade it:
it physically grows and produces more. Fighting over a tile can raze whatever stood on it.
Navy — a port unlocks ships. Troop ships carry an invasion force to any
coast on the map. Merchants are always at sea: run one down with a warship and you
seize its cargo and the ship itself. Warships hunt and patrol on their own, but a click on the sea
overrides them, and a click on an enemy ship orders the kill.
Zoom right in to watch your land live — market stalls, villagers,
herds and woodland, and infantry trading fire along the front.